The GAME.minder update is upon us!

My fellow gamers, the day has finally arrived! At around 11:59pm, December 4th 2012, GAME.minder as you know it will go offline. At this point, we will begin the process of bringing the new system online. Assuming it doesn't become self-aware and nuke us all into oblivion, the new system should become available during the day on December 5th. Depending on where you live, it may take some time for to point to the new system.

For updates during the changeover, visit:

Thanks, and we'll see you on the other side!

Prepare for GAME.minder 2.6

The next major version of GAME.minder has been approved by Apple and we expect to release it sometime this week. We figured this was a good time to share with you what we’ve been working on for the last 6 months or so and what it means for GAME.minder moving forward.

Back that end up

We’ve fielded tons of really great requests in the 2 years that GAME.minder has existed. Chief among them has been the ability to track dates in different regions around the world. The majority of big titles are released worldwide on the same day (or close to it) but smaller games and region-specific games weren’t very well supported on the original GAME.minder. This was an architectural limitation, baked into the lowest levels of the backend system.

For a “next-generation” GAME.minder, we felt that we needed to go back to the beginning and rethink how we were going to track video game releases. Video games, and their release cycles, are very different from other media like movies or books. How do we classify a game release? What are its defining characteristics? What makes something a “platform” or “console” vs a “store” or “distribution channel”?

The culmination of our answers to these questions and more is the brand spanking new backend that is going to power GAME.minder in the years to come. We realized we could rebuild it, we had the technology! The new system is powerful, smart, robust and expandable. But our most important goal was to keep GAME.minder’s core feature as simple to use as ever. You want to track when games are coming out, first and foremost, and that isn’t going anywhere.

So what can the new backend do that the old one can’t? It starts with how games are stored. The most important item in GAME.minder until now has been “the release”. Call of Duty: Black Ops 2 on Xbox 360 was a different thing than Call of Duty: Black Ops 2 on PS3 and both were one and only one thing. This meant each one could have its own release date (good!) but only one release date (bad!). To remedy this in the best way possible, we’ve made the most important thing “The Game”.

The GAME is the thing

Let’s look at a theoretical example, and let’s call it “Ringworld”. Ringworld is coming out for Xbox 360, PS3 and Wii as well as PC. It will be released in the US and EU but the EU release is delayed by 2 weeks. It will be available on disc for the consoles but boxed or via steam on the PC.

Under the old system, you would have to find “The Release” that you are looking for. Each possible combination above would be its own release for a total of 10 (4 boxed US, 4 boxed EU versions plus 2 digital versions). That may not seem all that bad but imagine something like FIFA. The FIFA series is yearly, released on just about everything with a screen (10 different platforms tracked in GAME.minder), and in just about every region. Scrolling through 40-60 releases would be pretty annoying.

As you may have gathered from the examples, once GAME.minder 2.6 for iOS, GAME.minder for Android and are released to the public, you will no longer be tracking releases, but games. Just find the game you want and set a RE.minder - no need to search for the right release. 

“BUT WAIT!” You may be thinking. “I’m only ever going to play PS3 games in North America, why on earth would I want to set a reminder for all those other platforms, and regions?" In the immortal words of Douglas Adams - DON’T PANIC. If you’re the kind of gamer that is very specific, you can set your preferences to only show you what you want, just like the current system. But what is NOT like the current system (and this is the bit we’re really proud of), you can override these prefs on a per game basis.

Maybe you typically play PS3 and Xbox games in Europe but for some reason, you want to see what’s going on with the Wii U version of one specific game. Just tap “Edit RE.minder” and turn Wii U back on. Are you moving from London to Ohio? Just change your region. Have you shifted all your buying from discs to Steam? We can now track those separately as different distribution methods. It’s pretty slick.

This is only the beginning 

Is it starting to become clear why it took us more than 6 months to put this together? It’s not a small thing. And yet, you might have noticed that despite all my yammering about the backend, the app is only called 2.6. “But Jeremy” you say, “Surely this qualifies as version 3?”

Not even close.

We’re planning to take GAME.minder to some pretty cool places over the next year, but before we could even start on that, we needed a good foundation. The new Apps represent almost literally the bare minimum we needed to change on the front end to work with the major changes in how things are working behind the scenes. But I’m only scratching the surface of what is going to be possible now. You might have noticed I used the word “expandable” up the page a bit (more than a bit I guess). Well I’m not going to spill the beans just yet, but know that when we do get to 3.0, we think you’re gonna love it as much as we do.

GAME.minder is dead. Long live GAME.minder! 

Watch and the GAME.minder Twitter and Facebook pages over the next two weeks to see when the switchover is gonna happen. Unfortunately, given this massive change, it’s gonna be an abrupt changeover (we tried to avoid it, but the changes are just too extensive).

When we’re ready to launch, we’ll let everyone know. We will then take the old system down, bring the new system up and you’ll need to get the updated client for iOS or Android. If you are already using the most up to date client (more than 90% of you are!), and you have created your account, you should be right as rain. The next morning, you will wake up in the glorious future of GAME.minder.

Thank you for using GAME.minder and for all your feedback. Our growth in 2012 has been truly amazing and we just know that 2013 is going to be even better! Have a happy Thanksgiving (if you are in the US) and as always -


Save more money with RE.minder 2.1!

We're happy to announce that RE.minder 2.1 is finally through review and ready for prime time! This new version of RE.minder adds a couple new features that you've been asking for quite some time now.

RE.minder updates:

  • Day of the week is now listed in the date in RE.minder cells
  • Next repeating RE.minder can now be skipped without sending all to history
  • General performance improvements
  • 3 new content packs!
    • Musical Sound Pack 2 adds 20 new musical selections. (99¢)
    • Rock Sound Pack adds 16 rockin' sound selections. (99¢)
    • Miscellaneous 2 Icon Pack adds another 18 quick picker icons. (99¢)

But that's not all, the PROs get some great new features in this update as well!

RE.minder PRO updates:

  • Pull down on the RE.minder list to see the options for quiet time. Silence all reminders with a quick pull and tap.
  • We've added Tappable links, phone numbers and addresses in notes. Just enter something in your notes and we'll automatically detect it.
  • Do you like to get bugged? You can now choose a default Bug Me value to be applied to all new RE.minders.

As always, RE.minder is totally free and you have several options for adding content and features. If you decide to add features via In App Puchase, just visit the store from the info tab. You can get all PRO features for just $2.99 and add-on content packs for 99¢ each.

But for those of you who like to pay once and get it all, RE.minder PRO+ is now only $8.99! That's a dollar cheaper than it was before, plus you also get all 3 new content packs in addition to all the original content packs AND all RE.minder PRO features! When you get RE.minder PRO+, you save $4 off what you would have to pay to get everything separately, and you're also covered for any new content that comes out in that wild and wonderious future time, when zombies and terminators rule the wasteland!

Thank You!

The apps of the .minder family (RE.minder, RE.minder PRO+ and GAME.minder) have been downloaded more than 540 thousand times! That number makes us feel all warm and fuzzy inside. RE.minder 2.1 is our best RE.minder yet, and we think you're gonna love it as much as we do.

Download a .minder Now!

GAME.minder finds the Droids you were looking for.

"That's a cool idea, can I get it for Android?"At PAX East 2011, PAX Prime 2011 and PAX East 2012, we fielded that question innumerable times and the answer was always the same - stay tuned. Well for those of you who have dutifully stayed tuned-in, we're happy to announce that the wait is over! GAME.minder is now available for over 1366 Android devices (according to Google Play).

If you've been waiting with bated breath for GAME.minder to be available on your platform of choice, fire up your tapping fingers and head over to Google Play. One quick, free download later you'll be remembering games to your heart's content! For every game you track, you'll get nice friendly push notifications when it's time to pre-order or play.

If you like to get your apps from Amazon vs Google, fear not. GAME.minder will also be available over there in short order (but not yet for Kindle unfortunately).

Whether you have a Droid X or an HTC Sensation (although not a Marvin unfortunately), we encourage you to Share and Enjoy the brand new Android version of GAME.minder.

The GAME.minder Report has arrived

Have you ever been using GAME.minder and thought to yourself, "you know what this experience needs - more audio content!"No?

Just us?

Well anyway, if you like your upcoming gaming news through your earholes vs your eyeholes, we've now got you covered. The GAME.minder Report is a quick weekly wrap up of upcoming gaming news. We'll highlight any important developments in terms of delays and new dates as well as highlight a couple notable games that have just been added to GAME.minder.

If this sounds at all interesting to you, head over to iTunes and check out the inaugural episode and if you have any thoughts, comments, concerns, hopes or dreams, drop us a line.

What a difference a year makes - PAX East 2011-2012

A year ago, a smaller Handelabra team dipped it's first tentative toe into that whirling current known as PAX East. GAME.minder was just hitting 2.0 and to get the word out, we bought some ad space at the show. Most of the team had never been to a PAX before and, not knowing what to expect, we showed up with a stack of GAME.minder info sheets and a very rough playable prototype of Uncle Slam (née Presidential Pugilism).More than anything we learned one thing - THIS PLACE ROCKS!

Seriously, if you like games at all, and you've never been to PAX, you owe it to yourself to attend. It is such a great atmosphere to celebrate what we all love about playing.

So when PAX Prime rolled around in August, we knew we wanted to make a splash. Uncle Slam was under heavy development and what better way to see what was working and what wasn't than to get it in front of actual players. In addition, GAME.minder was chugging right along so why not keep it going?

I won't rehash the numbers or what we learned about Uncle Slam, but one major lesson learned was this - GAME.minder is much bigger than just an iOS app.

After what felt like the 90th "can I use it on Android" we realized we needed to reach outside our comfort zone to bring the GAME.minder concept to the world outside the walled garden. Enter - We are iterating like crazy right now to bring it as close in functionality to the iOS app as possible and expect to have lots of great stuff to show off at PAX in just a week and a half. If you saw us in Seattle and wished you could use GAME.minder on your Android or Windows phone, the wait is over. Come see us at booth #254, we can't wait to show it to you.

As for Uncle Slam, what started life as a simple, iPad-only, playable prototype with only 2 presidents to choose from and very rough mechanics is now universal and on the app store with more than 15 playable presidents! If you've been enjoying Uncle Slam, come see us at booth #254 to check out some swag and maybe even pose for a photo with Uncle Slam himself.

It's been just over a year and we're packing our bags for PAX again. We hope you're doing the same, and we'll see you there!

GAME.minder Sponsors NASL Season 3

The North American Star League is pleased to announce that GAME.minder by Handelabra Studio, the only mobile platform dedicated to tracking video game release dates, has come aboard as an Associate Sponsor of the NASL and its upcoming Season 3, which is scheduled to begin in April 2012.Developed by Handelabra Studio, the GAME.minder mobile app enables gamers to track and manage video game release dates they don't want to miss. This way, users can receive convenient and customizable push notifications letting them know when the status of an upcoming anticipated game changes.

“It is the faith and support of organizations like Handelabra that allows the NASL to provide quality content with constant availability. We are looking forward to a long and prosperous partnership,” said Mark Brown, Chief Operating Officer of the NASL.

"GAME.minder's sponsorship of the North American Star League just made sense. I can't imagine an audience more attuned to what GAME.minder provides than the NASL's viewers,” said Jeremy Handel, owner of Handelabra Studio.

Based in Southern California, the North American Star League is the premiere eSports broadcaster in the world. Its goal is to expand and elevate eSports awareness and participation worldwide. The NASL is renowned for broadcasting high-definition, high quality eSports league events involving competitive games such as StarCraft II: Wings of Liberty™. With broadcasts 5 days per week during seasons of competition, live events, and several seasons of content per year, the NASL provides viewers with a multitude of viewing opportunities. Information, videos, and other eSports content regarding the NASL is available at

Handelabra Studio is a mobile software company centered in Cleveland, Ohio, with satellites in Halifax, Nova Scotia and Salt Lake City, Utah. The company currently has eight products available for download on the App Store including the presidential boxing game "Uncle Slam".

GAME.minder is available on iOS via the iTunes App Store and the mobile web at To learn more about Handelabra Studio and its products, please visit