Early Access Update #3: Achievements and Stats

Early Access continues, and One Deck Dungeon keeps getting better! The 3rd major update is available now and is all about achievements and stats.

Achievements

Starting with version 0.8 you can earn Steam achievements in One Deck Dungeon. We've created 34 achievements ranging from the simple (defeat the Dragon) to the difficult (win a game on Fearless) to the diabolical (win a game without claiming an item as loot). Happy hunting!

(No spoilers here!)

(No spoilers here!)

Statistics

A brand new Statistics screen shows your all-time win/loss records and various other interesting items. You can compare your own stats with the global totals across all players on Steam. At the end of each game, you can check your stats for that game as well.

Note: Achievements and stats will not be counted on any games in progress from the previous version. They will be tracked starting with your first new game.

Note: Achievements and stats will not be counted on any games in progress from the previous version. They will be tracked starting with your first new game.

System Requirements Update

As we move forward with updates to our underlying game engine (Unity), the minimum system requirements have changed. Windows XP and DirectX 9 are no longer supported.

  • Windows OS: Windows Vista SP1+ 
  • Graphics card: DX10 (shader model 4.0) capabilities

Other Improvements

This update has several other bug fixes and improvements. Here's a list of the notable ones:

Features: 

  • Steam Community Leaderboards track your total wins on each difficulty level 
  • Reset completed hero progression checklists in the New Game screen to increase their Prestige

Visual Polish: 

  • Improved animation when descending to meet the boss

Interactions: 

  • Toggle selected Basic Skill from the full checklist view in the New Game screen 
  • Added button to view hero progression help from the full checklist view

Info Display: 

  • When a skill causes a hero to heal, the damage icon animates toward the skill responsible

Bug Fixes: 

  • If you used a healing potion while deciding which hero would take damage, that could cause the game to get stuck 
  • Certain skills could be used when they would have no effect; now they will be disabled in that case 
  • The warning confirmation displayed when using a potion in certain peril encounter situations had a glitchy layout 
  • Quickly clicking dice in a wide box will no longer cause a display glitch 
  • The First Aid talent would not always take effect properly in 2 hero mode

What's Next 

Still to come before the 1.0 launch are Gauntlet (quest) mode, limited undo support, and more. Thanks for playing and keep sending in your feedback! With every passing day, One Deck Dungeon is closer to retail release, and it’s truly starting to look much more like a forest, and less like a collection of trees.